Jul 09, 2009, 07:11 PM // 19:11
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#1
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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New builds for UWSC after potential SF-nerf?
As we all know, Anet is obviously going to find some way to destroy SF for SC's. This is inevitable.
In order to get a head start, let's start crafting new builds for UWSC, FOWSC, etc.
UWSC current format:
ChamberSin: A/Me
ValeSin: A/N(D)(E)
ValeSupport: N/Rt
MountainSin: A/E
PoolsSin: A/E
PlainsSin: A/E
PitsSin: A/E
WasteSin: A/E
Chamber
Goal: Clear the Chamber, Unwanted Guests
Main Threat: Aatxes, interrupts
Vale
Goal: Wrathful Spirits (Clear vale neighborhood, in other words.) Escort of Souls.
Main Threat: interrupts, IW, Mindblade Spectres
Mountains
Goal: Demon Assassin
Main Threat: NR, Traps
Pools
Goal: Terrorweb Queen
Main Threat: Charged Blacknesses
Plains
Goal: Four Horsemen
Main Threat: Time is a bit of a factor, Hum Sig
Pits
Goal: Imprisoned Spirits
Main Threat: more than 1 soul dying, FoC on nearby berserk minion
Wastes
Goal: Servants of Grenth
Main Threat: PBAoE damage, Webs reaching either the Reaper or Ice King
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Rundown of UWSC
ChamberSin gets Clear the Chamber quest, pulls Bladed and Graspings to corner. Pits, Plains, Pools, Vale, and WastesSins block them in. ValeSupport nukes them. Mountain runs to Mount Entrance, holds aggro. Pits, Plains, and Pools wait for CB's to run back up the Mountain. PlainsSin runs to Chaos Plains, Pools runs to Pools area, Pits runs to Bone Pits, and Mountain runs to Twin Serpent Mountain.
Meanwhile, Chamber clears chamber, ValeTeam runs to Vale. Restore is taken from Chamber, and UWG taken once ValeTeam is in Vale.
Pits clears path of enemies, pops Reaper, and holds Web aggro.
Plains clears area around Reaper spawn, waits for either Pits, Pools, or Mount to come help with 4H.
Pools clears area around Reaper spawn, kills Queen, helps with 4H.
Mount clears area around Reaper spawn, kills Slayer and at least 2 Keepers, helps with 4H.
Wastes clears path of enemies, pops Reaper, teles to Web spawn, kills Web spawn.
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New Builds
Wastes: Might have to revert to Obsidian Flesh + StoneFlesh. With cons, and 17 earth, it should be able to keep both up without Glyph of Swiftness. Can take out BUH! for Dash since it will have a 17 Earth powered Sliver Armor and SFA prevents Smite damage.
Plains: Might have to revert to OF+SFA. Can easily handle aggro and 4H. Dash, again, for BUH! for movement control.
Pits: Might have to revert to OF+SFA. In order to get to Souls quicker, don't use OF till near bridge that Webs use to reach the Souls.
Mount: There is probable a Monk build that can solo this, someone mentioned this earlier. If not, OF+SFA. Should survive better than SF, anyway.
Pools: OF+SFA. same old, same old.
Chamber+Vale: Might have to 3-man these quests. I'm thinking 600/UA smite/SS with AV/SV. 600 pulls graspings at beginning, SS nukes while maintaining AV/SV on tank. Then, 600 would have to hold aggro at Mountain Entrance as OF cant tank Aatxes. Runs back to clear Chamber, pops Reaper, takes care of UWG first. Should take 8-9 mins, depending on skill and speed. After UWG done, clear Vale, Wrathful (if SS has Chilbains, it can solo IW groups while 600/smite takes care of rest. Escort Souls, and done.
If you have any ideas, please post them.
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Jul 09, 2009, 07:20 PM // 19:20
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#2
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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wouldn't we just revert to 2 Obsi Tankers some monks and nukers and possibly a imbagon?
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Jul 09, 2009, 07:41 PM // 19:41
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#3
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by English Warrior
wouldn't we just revert to 2 Obsi Tankers some monks and nukers and possibly a imbagon?
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That's a steamroll team, not a speed clear team. (in a speed clear, all of those things the OP mentioned are happening in parallel).
Last edited by Targren; Jul 09, 2009 at 07:41 PM // 19:41..
Reason: Where'd my smiley go?
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Jul 09, 2009, 07:42 PM // 19:42
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#4
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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ok this looks like a scare tactic against sf sins and uwsc .
Anets said they are not going to nerf sf - theres not a lot more they can do to it that hasnt been done already.They do recognise some sins dont use perma sf just for uw and it does give sin a use - some players recall how hard being a sin and getting into any pugs was.
Im sure if anet wanted to nerf uwsc they`d find a way to stop consumables being used in uw/fow.
You straight away suggest obbys - and we all know if anets gonna nerf sf then probably obby will either be on the list or to be done at later stage - both can be used in sc so makes sense.
SF was made harder for a reason which affected a/me , me/a and e/a - all used in uw/fow sc - they cud have just nerfed sf totally.
Rather than plan ahead with no details and then have the problem of stating skills without knowing if they are also gonna be nerfed is risky as hell.
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Jul 09, 2009, 07:51 PM // 19:51
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#5
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Quote:
Originally Posted by Spiritz
ok this looks like a scare tactic against sf sins and uwsc .
Anets said they are not going to nerf sf - theres not a lot more they can do to it that hasnt been done already.They do recognise some sins dont use perma sf just for uw and it does give sin a use - some players recall how hard being a sin and getting into any pugs was.
Im sure if anet wanted to nerf uwsc they`d find a way to stop consumables being used in uw/fow.
You straight away suggest obbys - and we all know if anets gonna nerf sf then probably obby will either be on the list or to be done at later stage - both can be used in sc so makes sense.
SF was made harder for a reason which affected a/me , me/a and e/a - all used in uw/fow sc - they cud have just nerfed sf totally.
Rather than plan ahead with no details and then have the problem of stating skills without knowing if they are also gonna be nerfed is risky as hell.
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I agree. They did agree they will NOT nerf Shadow Form again. They said they will make farms more difficult but not nerf them. If they are going to nerf UWSC, make it where you cannot use consumables in UW/FoW. If they want to nerf it completely, let one of the 4H carry Sig of Disenchant.
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Jul 09, 2009, 08:03 PM // 20:03
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#6
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Quote:
Originally Posted by Spiritz
ok this looks like a scare tactic against sf sins and uwsc .
Anets said they are not going to nerf sf - theres not a lot more they can do to it that hasnt been done already.They do recognise some sins dont use perma sf just for uw and it does give sin a use - some players recall how hard being a sin and getting into any pugs was.
Im sure if anet wanted to nerf uwsc they`d find a way to stop consumables being used in uw/fow.
You straight away suggest obbys - and we all know if anets gonna nerf sf then probably obby will either be on the list or to be done at later stage - both can be used in sc so makes sense.
SF was made harder for a reason which affected a/me , me/a and e/a - all used in uw/fow sc - they cud have just nerfed sf totally.
Rather than plan ahead with no details and then have the problem of stating skills without knowing if they are also gonna be nerfed is risky as hell.
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Im curious where they said they werent gonna nerf SF or touch it?
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Jul 09, 2009, 08:13 PM // 20:13
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#7
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Anet said they weren't planning on touching Shadow Form.
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Jul 09, 2009, 08:14 PM // 20:14
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#8
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Obby flesh ele can do vale 2 man with a necro. Nothing new needs doing there if SF does take a considerable hit.
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Jul 09, 2009, 08:15 PM // 20:15
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#9
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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Quote:
Im curious where they said they werent gonna nerf SF or touch it?
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Im pretty sure it was mentioned that they were looking into SC's and perma's after the last skill balance, in their patch notes.
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Jul 09, 2009, 08:16 PM // 20:16
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#10
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Quote:
Originally Posted by [Morkai]
Anet said they weren't planning on touching Shadow Form.
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Ok ty, i wanted to make an assassin but i didnt want to if they were gonna do a big super nerf on them.
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Jul 09, 2009, 08:21 PM // 20:21
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#11
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Academy Page
Join Date: Jul 2008
Profession: Mo/
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For all you doubters, heres a link
"Runs, Solo Farming, and Speed Clears
Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary. "
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Jul 09, 2009, 08:32 PM // 20:32
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#12
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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i think we should have to play thru them like the old days.
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Jul 09, 2009, 08:38 PM // 20:38
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#13
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by jiggles
Obby flesh ele can do vale 2 man with a necro. Nothing new needs doing there if SF does take a considerable hit.
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I'm not sure if earth magic buffs can reduce aatxe damage enough. There are a few aatxes that the vale team has to kill on the way to vale.
Hmmm chamber could probably be done using a Mo/Me with Arcane Echo, Spellbreaker, Mantra of Resolve, IAU, and Radiation Field. He would ball up mobs in the labyrinth at the beginning and the SS necro would just kill those; afterwards Radiation Field can kill keepers and terrorwebs.
Pools could be done Mo/E glyph of swiftness/spellbreaker and sliver armor and shield of absorption.
Infact plains and pits could probably be done using the same.
Mtns is doable with the same, pain inverter to own behemoths.
Wastes, you would need /A to take quest and get terrorwebs so earth tank won't work that well w/o energy management. Probably have to wait for someone else to come and grab quest for you.
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Jul 09, 2009, 08:52 PM // 20:52
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#14
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: The Crimson Kurzicks [GRIM]
Profession: N/Mo
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everyone think back to the basics you can ecto farm a duo run with a M/ME 55 and a SS cryer or SS nuker u can clear the main room in 3 min or less and also make it to the plains and farm the phantoms i do this ALOT recently cuz its effective and it hasnt been nerfed
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Jul 09, 2009, 08:54 PM // 20:54
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#15
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Frost Gate Guardian
Join Date: Jun 2008
Profession: W/
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possibly a variant of the new fow sc
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Jul 09, 2009, 09:44 PM // 21:44
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#16
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by Show Some Skin
Im curious where they said they werent gonna nerf SF or touch it?
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They'll still probably find a way around it
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Jul 09, 2009, 09:48 PM // 21:48
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#17
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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They may just add health to things, like they done with Mindblades last year.
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Jul 09, 2009, 09:52 PM // 21:52
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#18
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Nobody uses A/E pits(A/D or A/Me now) and N/Rt Vale Support isnt as effective as N/Me or N/Mo.
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Jul 09, 2009, 10:00 PM // 22:00
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#19
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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They said they weren't going to touch SF b/c they wanted to keep it for sins to use for farming. They are just going to nerf everything around it, I.E CoP and group builds. They might add monsters with diff skills etc.
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Jul 09, 2009, 10:07 PM // 22:07
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#20
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Academy Page
Join Date: Jul 2009
Guild: Lolrus League [lol]
Profession: A/E
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From what I know they said they are going to leave the skill alone.
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